设计说明:
所见之处,不一定真实,换个角度就可以见到一个完全不同的世界。
视觉在空间中不停地反转再反转,以风靡世界的游戏“纪念碑·谷”的原型,即荷兰版画大师埃舍尔的画作为灵感,设计师将一栋上个世纪90s的老建筑赋予了新的生命,作为一个更加偏向于展示和非日常居住私宅营造出了一种更加自由的氛围。
建筑中充斥着数学几何元素的融合,对称、圆弧、潘通斯理论的无限空间被运用在室内线条中,几何变成了空间线条,也是一种图案,连接起了三维与二维平面的整个空间。客厅中的楼梯在角落呼应着卫生间背后的隐藏楼梯,通往未知的无名空间,整个开阔空间中的线条交叉错落又精准优雅。
带来精神刺激的红色系充斥着整个空间,而色彩在阳光中的丰富变化与质感的搭配则让空间在红色中发展出多种情绪表达。阳光通过百叶帘在客厅空间中投射出的条纹光线,是另一个维度的几何纹理。小空间中的强烈色彩更加具有冲击感,卫生间中的水泥花砖带有流云浮雕纹理,让整个空间更加具有了戏剧性。
人物关系的流动,是我们十分关注的室内设计中的一个层面。视线与光线的互动和穿透也始终在空间中存在,首先老建筑本身的多门设置让人物在进出空间时有着多种可能,客厅中面向餐厅打开的窗洞高度刚好可以让人物站立在餐厅与坐在客厅沙发上的人物视线平齐,走上位于建筑中心的楼梯时,以圆拱形式向外突出的二楼卫生间达到了拉伸纵向空间感与引导视线向上的效果。
人类的想象力永远停留在空间之外,內域空间不断简化纯粹,人所能想象到的外域空间才会不断扩大,人类与空间的游戏永远存在,不断思考才能更加趋近于永恒。
Design Description:
What has been seen is not always the truth. A completely different world might be seen from another perspective.
The vision keeps moving in the space. Inspired by a painting by the Netherlandish printmaking master Escher, which is also the prototype for the game “Monument Alley” that sweeps around the world, our designers reinvigorates the old architecture of the 1980s, turning it into a private residence more for exhibition and non-daily living, and endowing it with a freer atmosphere.
There are many combinations of mathematical and geometric elements in architecture, like symmetry, circular arc, and the infinite space in Penrose theory, which are all applied in the interior lines. Geometric figures become the spatial lines and also patterns, connecting the whole space of three-dimensional and two-dimensional planes.
The staircase in the sitting room echoes the hidden staircase behind the bathroom in the corner, leading to the unknown space. The lines in the whole open space are staggered precisely and elegantly.
The color red that brings mental stimulation fills the whole space. However, in a mass of red, the rich changes of colors in the sunshine and textured color assortments allow the space to convey a variety of emotional expressions. The striped rays of sunlight filtering through the shutter into the living room are the geometric textures of another dimension. In such a small space, intense colors bring a stronger visual impact, and cement tiles with cloud-shaped relief texture in bathroom make the whole space more dramatic.
The fluidity of character relationships is one of the aspects of interior design that we are concerned about very much. The interaction and penetration of sight and light are also presented in the space. Firstly, the multi-door setting of the old building creates more possibilities for characters to move in and out of the space; then in the living room, a window opening into the dining room is just high enough for the characters to stand and their sight is the level with the sight of characters on the sofa; and when walking up the stairs in the center of the building, the second-floor bathroom protrudes in the form of a circular arch to achieve the stretching effect of vertical space and guide characters’ vision upward.
The human imaginations always stay out of space. It is only by simplifying inner space that the imagination towards the outer space can be expanded. The game between human and space exists forever. Only keep thinking makes it closer to eternity.
老建筑自带的多出入口为整个设计增加了许多趣味性,好像人在和这个空间玩游戏的感觉。 一二层楼加起来一共有4个出入口,一楼分别可以从厨房和餐厅直接进入室内,也是与自然接触最亲密的空间。
客厅中开设的镂空窗洞,是客厅与一楼餐厅兼会议室对话的窗口,窗洞的开口刚刚好是人物身处一楼站立的高度,也是客厅面对庭院时的自然取景框。
二楼的正门进入后,我们故意设置了两个“门”,一方面是考虑到儿童在这个空间中玩耍的体验,也是增加视线与光线流通的手法。