设计说明:
所见之处,不一定真实,换个角度就可以见到一个完全不同的世界。
视觉在空间中不停地反转再反转,以风靡世界的游戏“纪念碑·谷”的原型,即荷兰版画大师埃舍尔的画作为灵感,设计师将一栋上个世纪90s的老建筑赋予了新的生命,作为一个更加偏向于展示和非日常居住私宅营造出了一种更加自由的氛围。
建筑中充斥着数学几何元素的融合,对称、圆弧、潘通斯理论的无限空间被运用在室内线条中,几何变成了空间线条,也是一种图案,连接起了三维与二维平面的整个空间。客厅中的楼梯在角落呼应着卫生间背后的隐藏楼梯,通往未知的无名空间,整个开阔空间中的线条交叉错落又精准优雅。
带来精神刺激的红色系充斥着整个空间,而色彩在阳光中的丰富变化与质感的搭配则让空间在红色中发展出多种情绪表达。阳光通过百叶帘在客厅空间中投射出的条纹光线,是另一个维度的几何纹理。小空间中的强烈色彩更加具有冲击感,卫生间中的水泥花砖带有流云浮雕纹理,让整个空间更加具有了戏剧性。
人物关系的流动,是我们十分关注的室内设计中的一个层面。视线与光线的互动和穿透也始终在空间中存在,首先老建筑本身的多门设置让人物在进出空间时有着多种可能,客厅中面向餐厅打开的窗洞高度刚好可以让人物站立在餐厅与坐在客厅沙发上的人物视线平齐,走上位于建筑中心的楼梯时,以圆拱形式向外突出的二楼卫生间达到了拉伸纵向空间感与引导视线向上的效果。
人类的想象力永远停留在空间之外,內域空间不断简化纯粹,人所能想象到的外域空间才会不断扩大,人类与空间的游戏永远存在,不断思考才能更加趋近于永恒。
Design Description:
What has been seen is not always the truth. A completely different world might be seen from another perspective.
The vision keeps moving in the space. Inspired by a painting by the Netherlandish printmaking master Escher, which is also the prototype for the game “Monument Alley” that sweeps around the world, our designers reinvigorates the old architecture of the 1980s, turning it into a private residence more for exhibition and non-daily living, and endowing it with a freer atmosphere.
There are many combinations of mathematical and geometric elements in architecture, like symmetry, circular arc, and the infinite space in Penrose theory, which are all applied in the interior lines. Geometric figures become the spatial lines and also patterns, connecting the whole space of three-dimensional and two-dimensional planes.
The staircase in the sitting room echoes the hidden staircase behind the bathroom in the corner, leading to the unknown space. The lines in the whole open space are staggered precisely and elegantly.
The color red that brings mental stimulation fills the whole space. However, in a mass of red, the rich changes of colors in the sunshine and textured color assortments allow the space to convey a variety of emotional expressions. The striped rays of sunlight filtering through the shutter into the living room are the geometric textures of another dimension. In such a small space, intense colors bring a stronger visual impact, and cement tiles with cloud-shaped relief texture in bathroom make the whole space more dramatic.
The fluidity of character relationships is one of the aspects of interior design that we are concerned about very much. The interaction and penetration of sight and light are also presented in the space. Firstly, the multi-door setting of the old building creates more possibilities for characters to move in and out of the space; then in the living room, a window opening into the dining room is just high enough for the characters to stand and their sight is the level with the sight of characters on the sofa; and when walking up the stairs in the center of the building, the second-floor bathroom protrudes in the form of a circular arch to achieve the stretching effect of vertical space and guide characters’ vision upward.
The human imaginations always stay out of space. It is only by simplifying inner space that the imagination towards the outer space can be expanded. The game between human and space exists forever. Only keep thinking makes it closer to eternity.
以纪念碑谷的灵感原型版画大师埃舍尔的“矛盾空间”理论为灵感,我们在建筑内部空间中运用了大量的几何形状和视错觉技巧,许多结构换个角度看就是完全不一样的画面。 处于视觉中心的客厅是建筑中的外向空间,客厅中作为弱化立柱和增加空间戏剧感的横向体块,是我称之为“航空母舰”的存在。 圆与方的互相贯通与连接,在地面与天花板之间形成了三维空间中的奇妙转换,每个人都可以在不同角度中完成自己的想象。
游戏的背后故事中美国的科罗拉多大峡谷是纪念碑·谷的真身,大自然变化多端而真实的色彩力量,是这次空间的红色中不同明暗深浅对比的答案。
在大自然中即使是同一环境中的同一色彩也是变化多端的,这取决于不同时段中的光线变化,早晨时客厅空间中砖红和米黄色的结合,让红色在百叶帘投射出的条纹光线中平和宁静,黄昏时分的暗光则让红色转变得更加沉郁。